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Loupe - Log - Monitor - Resolve
Gibraltar.Agent Namespace / Log Class / SendSessionsAsync Method / SendSessionsAsync(Predicate<SessionSummary>) Method
A delegate to evaluate sessions and determine which ones to send.

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    SendSessionsAsync(Predicate<SessionSummary>) Method
    In This Topic
    Safely send sessions asynchronously to the Loupe Server or via email. Only one send request will be processed at a time.
    Syntax
    'Declaration
     
    
    <AsyncStateMachineAttribute(Gibraltar.Agent.Log/d__128)> 
    Public Overloads Shared Function SendSessionsAsync( _ 
       ByVal sessionMatchPredicate As Predicate(Of SessionSummary) _ 
    ) As Task(Of Boolean)
    [AsyncStateMachine(Gibraltar.Agent.Log/d__128)] 
    public static Task<bool> SendSessionsAsync( 
       Predicate<SessionSummary> sessionMatchPredicate 
    )

    Parameters

    sessionMatchPredicate
    A delegate to evaluate sessions and determine which ones to send.

    Return Value

    True if the send was processed, false if it was not due to configuration or another active send
    Remarks

    This method uses the same logic to determine how to transport data as SendSessionsOnExit. If a Loupe Server connection is configured and the server can be contacted it will be used. Otherwise if packaging via email is configured the package will be sent that way.

    If there is no way to send the information (either due to configuration or the server being unreachable) this method will return false. Otherwise the method will return once it starts the send process, which will complete asynchronously.

    If another send attempt is currently being processed this method will complete immediately and return false. This prevents multiple simultaneous send attempts from consuming resources.

    Requirements

    Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

    See Also